Training platforms and games
We turn expert-authored programs, including physical board games, into licensed online platforms: courses, live sessions, verifiable credentials and multiplayer training games.
Training has to reach beyond the room, but the best programs depend on the author being present and on printed material. Taking them online without losing what makes them work is a design problem, not a hosting one.
- Real-time multiplayer training games for facilitator-led sessions, on a shared screen or individual devices.
- Course platforms with on-demand and live classes, progress tracking and a storefront.
- Company licensing, with capacity limits, role invitations and an admin console.
- Credentials issued after evaluation, with versioning, revocation and public validation.
- Printed content digitized into structured, multilingual material, checked by validators.
03 — In our work
A real-time game engine
A multilingual, real-time training game engine for facilitator-led sessions.
Credentials anyone can check
Credentials with versioning, revocation and public validation pages.
From print to structured content
Printed training material digitized into structured, multilingual content, checked by validators.
04 — Questions
How does a project start?
With the program itself: how it is taught today, what the facilitator does and what learners must take away. The digital version is designed around that, not around a template.
Can it work alongside the learning tools we already use?
We review what you already use and how people sign in, then agree on what should connect. Where an integration is not practical, we say so before building.
How are learner data and credentials protected?
Learner data is limited to what the program needs, access is set by role, and public validation pages are reached through unique links. Read how we approach security and trust.
How is delivery staged?
Usually one title or course first, tested with real facilitators and learners, then the rest of the catalog.